Difference between revisions of "Kossala AleForge"

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Illustionist. Female dwarf, aged 189. Long red hair in side buns, green eyes. Does not have sexual interest in Dhurmil LavaBelt. Favorite color is Red.
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Female dwarf, aged 189. Long red hair in side buns, green eyes. Does not have sexual interest in Dhurmil LavaBelt. Favorite color is Red.
  
SPELL LIST HERE
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Illusionist
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Armor Class 12 (15 with mage armor)
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Hit Points 38 (7d8+7)
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Speed 30 ft.
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STR DEX CON INT WIS CHA
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9 (-1) 14 (+2) 13 (+1) 16 (+3) 11 (0) 12 (+1)
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Saving Throws Int +5, Wis +2
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Skills Arcana +5, History +5
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Languages any four languages
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Challenge 3 (700 XP)
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Simply click on a trait or attack to copy a Roll20 macro to your clipboard
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Spellcasting. The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:
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Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray
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1st level (4 slots): color spray*, disguise self*, mage armor, magic missile
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2nd level (3 slots): invisibility*, mirror image*, phantasmal force
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3rd level (3 slots): major image*, phantom steed*
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4th level (1 slot): phantasmal killer*
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*Illusion spell of 1st level or higher
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Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.
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_____________________ Actions _____________________
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Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

Latest revision as of 01:41, 27 March 2019

Female dwarf, aged 189. Long red hair in side buns, green eyes. Does not have sexual interest in Dhurmil LavaBelt. Favorite color is Red.

Illusionist

Armor Class 12 (15 with mage armor) Hit Points 38 (7d8+7) Speed 30 ft.

STR DEX CON INT WIS CHA 9 (-1) 14 (+2) 13 (+1) 16 (+3) 11 (0) 12 (+1)

Saving Throws Int +5, Wis +2 Skills Arcana +5, History +5 Languages any four languages Challenge 3 (700 XP)

Simply click on a trait or attack to copy a Roll20 macro to your clipboard

Spellcasting. The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:

Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray

1st level (4 slots): color spray*, disguise self*, mage armor, magic missile

2nd level (3 slots): invisibility*, mirror image*, phantasmal force

3rd level (3 slots): major image*, phantom steed*

4th level (1 slot): phantasmal killer*

  • Illusion spell of 1st level or higher

Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.


_____________________ Actions _____________________

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.