Stendanair

From I-Subaru
Revision as of 22:17, 16 September 2017 by Justinc (talk | contribs)
Jump to: navigation, search

Dwarven Kingdom of Stendanair


(Clean this section up, basic notes)
Dwarven Kingdom has tons of rival clans under a king, Elven Lands are more a Theocracy with two political factions under a Priest/Priestess.

Geography

Consuming a nearly rectangular space on the Western side of Plutis, Stendanair has shrunk in size since the Great Invasion. Nestled on the western coast, Stendanair has the ocean as it's western border, and hearty mountain ranges to the North, South, and East. it's Western coast is mostly cliffside, with two low depressions that house its two ports: Belvadere and the Port of Five Hammers. Officially, the Northern Border ends at the base of the expansive Darklands mountains, and its Southern Border at the Forgone River, but unofficially, two border walls set back a distance from those official borders serve as the effective limits of the King's control.

Situated at the crossroads of two major roads, Mui is the Northernmost city in the Kingdom. In the middle, straddling either side, lie Belvadere and Sten Vhaldir (West and East, respectively). On the very South-Western tip lies the Port of Five Hammers, wedged in between the sea and Forgone River.

While a fair number of Dwarves live out in villages and in the rolling hills of the land, many dwarves inhabit the string of mines built into the Eastern and Southern mountain ranges. They serve as homes, villages, and mines for all the precious materials the nation needs.

Just North of the Southern Mountain Range lies an area of deep, dense forest that hasn't been cleared away or re-forested in years. It is officially protected by Royal decree, as a source of wood in dire emergencies, but many speculate a darker reason for its existence.

Political Structure

Stendanair is run by a King, who relies on the Council of Three to guide him and carry out his orders. The council seats the leader of the Military, the leader of the Dwarven Mages, and the leader of the Nobles. Respectfully, they represent the three tenants of Dwarven society: Strength, Intelligence, and Wealth. This is reflected by various Triumvirates spread across the Kingdom- Every city, and most decently sized settlements will have three members, each hailing from/representing one of the respective organizations, to make decisions and carry out the law.

The War Council is responsible for many things, including the standing army and navy, border defense, spy-craft & subterfuge, and general law & order. The internal policing forces ultimately answer to the Lord Commander, and the dwarves are usually very strict about maintaining order.

The Archmage Council is responsible for many things, including education, literacy, judiciary duties, diplomacy, and worship in the land. Every church, temple, and educational facility in the land is technically under the purview of the Archmage.

The House of Lords is responsible for many things, including trading, trade agreements, and the creation of laws. Every member of this house "owns" land, which can be freely traded, sold, or bequeathed to others, but ultimately the King truly owns everything, and can remove or grant tithes as he wishes.

Within each organization, there are Ministries responsible for specific tasks. The Ministry of Shadow, Ministry of the Navy, and Ministry of the Constabulary handle spy-craft, the fleet, and the police respectively, and exist under the command of the War Council. The Ministry of Education and Ministry of Benediction exist under the Archmage Council, etc.

Below that, anyone who does not "own" land or is not part of a Ministry is considered a commoner.

Religious Structure

Military Structure

Other Notes