674 ER

From I-Subaru
Revision as of 23:39, 26 April 2019 by Justinc (talk | contribs) (Septin)
Jump to: navigation, search

Year 674 of Empire's Rise

Unas

  • 14: The Gang arrives back in Alleria, where they do paperwork, receive letters, and have a meeting via Project Image with Damoclese. They debrief him, and he informs them that he has another lead on the Greatsword- A Half-elf named Haldir, in the Freelands town of Stockholm. The Gang sets off again, this time leaving Roxie home to care for Amri.
  • 35: The Gang passes through the border of Oak's Heart into Freelands territory.

Duosin

  • 2: The Gang encounters people fleeing West, claiming the town of Constantine is under siege. The Gang arrives shortly after, engages, and defeats, a large group of skeletal warriors at the town's Southern Gate. They then defeat another group at the Northern Gate, before being put up in the Tavern as thanks for saving the town.
  • 3: A rider arrives from Stockholm, asking for help. The Gang decides to ride North to Fort Revelry instead, as they deduce that is where the undead are coming from, and they wish to stop it at the source. They head North immediately.
  • 6: As evening falls, the Gang arrives at Fort Revelry. After a disarming conversation with some ancient Sword Wraiths, they ascend the mountain and kill off the assaulting Skeletal warriors assailing the "town". They meet the residents, who are holed up in the battlements, learning that the undead were likely coming from the crypt across the valley, before heading out to stop whomever was responsible.
  • 7: In the early morning, the Gang crosses the valley, killing off the flesh golem guardians of the crypt, before confronting the Necromancer responsible, Galatea. After he fails to convince them to join his side, the Gang defeats him in a pitched battle. They return to Fort Revelry, to inform the townsfolk, and to claim some measure of a reward. They then head back South to Constantine.
  • 12: The Gang passes by Constantine, briefly checking that the town isn't a burning mass of rubble since they left. It isn't, so they continue onward.
  • 16: The Gang arrives at Stockholm, which was ravaged by skeletal warriors some days prior. They pay the toll to enter the town, and eventually talk to the Captain of the Guard (Nolan), his Dragonborn Sergeant (Bear-Lynn), and then the leader of Gold Company (Col. Pitcher), the mercs who have set up shop in defending the town. The Gang also meets up with an old informant/handler of Drel's, who gives them information on Haldir, the person the Gang is hunting for. The Gang decides to call in Roxie, and opts to wait a few days for her arrival.
  • 17: The Gang learns of Isara Williams, who was cursed into a cat. Kira, grumpy and sick, cures her of the curse, turning her back into a person. She offers the Gang a discount on all her wares as thanks.
  • 18: The Gang meets with Operative Black, who approached them under the guise of bringing them their ordered ale at the caravan. He's debriefed about the Necromancer, and the Gang (Drel) lets it slip about Tarrent. Operative Black is deeply disturbed at the revelation, and Analease eats his first draft of written notes. They "set him straight" on what happened, before he leaves.
  • 19: Roxie arrives, and the Gang proceeds South to Defiance, the last location where Haldir was known to be going.
  • 24: The Gang arrives in Defiance. They talk to Haldir & his cousin Aelynn(?), who explain about the Greatsword, the Amulet of Ages, and Haldir's plan. First, the Gang goes to meet up with a potential help, a mysterious stranger that may have been in the Steadfast Vault before. Shortly after leaving town, the Gang runs into Rainfall, a druid who had ventured into the vault nearly a century beforehand. He gave them location information, and warned them not to touch anything. With the cave entrance determined, the Gang proceeded to enter the cave leading to the Vault, while Haldir would locate his father, the current wielder of the Greatsword. The Gang proceeds through the cave, negotiating passage with a bunch of Mana-Vampires, before meeting with the Librarian once more (who had a secret door in the sewers). The Librarian talks to them about prophecies (and Roxie steals a book), before the Gang reaches the vault. Inside the vault, they then proceed to the end of it, and unlock the door to the Amulet of Ages. Once there, they successfully solve the "backdoor puzzle" via defeating the guardians of "Earth, Water, Fire, & Air", the latter two being a Red Dragon and the founders of Sicarri's Monk Order. Sicarri defeats the elder Monk in a one-on-one fight, and has the mantle of leadership passed onto him, before all the Monks waste away and die. Claiming the Amulet of Ages in the next room, the Gang then decides to sleep off the day before attempting to take the treasures of the vault.
  • 25: The Gang defeats the constructs guarding the vault, and proceed to spend the entire day carrying away their loot, loading it into the Rouge Decanter, much to Haldir's dismay. Mimosa offers a vial of blood to the mana-vampires in exchange for some whimsical magical items. The Gang then proceeds to head to the nearest bank (Niria) to deposit all their stuff, before proceeding onward chasing the Greatsword.

Triast

  • 20: SOMETHING. NOTES SAY "O". PROBABLY ARRIVED IN NIRIA?
  • 23: SOMETHING. NOTES SAY "A". PROBABLY LEFT NIRIA?

Quatrai

  • 26: SOMETHING. NOTES SAY "V". PROBABLY KILLED GUNTHIR.
  • 27: SOMETHING. NOTES SAY "T". PROBABLY BAD FUTURE.

Funftin

  • 35: The Gang arrives back in Alleria after reclaiming the Greatsword. In lieu of any immediate directions from anyone, they opt to take some downtime and head their separate ways. Varla heads off to visit her family. Mimosa, Analease, Roxie, and Amri go to visit Analease's mother. Drel stays behind initially, before slipping out to tail Varla on her outing. Sicarri stays behind to watch over things.

Sechstin

  • 35: The Gang all arrives back at about the same time from their individual adventures. Upon arriving back, Veronica shows up and talks with Mimosa, before the whole group is addressed. Veronica is calling in her group favor to claim a vast "vault" full of immeasurable treasures. The Gang is teleported to a fishing village, before accessing Veronica's "Secret Magic Mansion Lair", and getting kitted out in shiny new gear and equipment.

Septin

  • 1: After waiting some time for attunements to the new magical items (specifically, Drel and his new Oathbow), the Gang assaults the treasure vault. They defeat the Mage that had found it ahead of them, before being confronted by an Ancient Gold Dragon, who "politely" threw them out of his lair. However, the Gang is plucked during their teleport/gate travel into "Nowhere" by the Tiefling Sorrow, Scion to Gayuma. He explains that Gayuma is enlisting them to help fix an issue with the multiverse, and sends them on their way. The Gang arrives in a field near Alleria, before being confronted by a squad of "Modern Soldiers" who pile out of an "APC" after coming out of a magical rift. After defeating the soldiers, Gayuma explains the situation, and the Gang is sent through the first of many rifts in an attempt to Save The Multiverse. After spending nearly a month in alternate realities, the Gang returns from a rift into the OoB Temple, where Varla is resurrected. Rinda Wallace (Analease's great-aunt) has a lover's spat with Arden and throws Mimosa off a cliff. Mimosa discovers she has wings, and then the Gang is teleported to [HAPPY FUN JAPANIMATION LAND] to get the final shard fragment from the Emperor. The Gang appears in a cave, fights their way out of it, and then deals with Magistrate Sato, who will get them "travel papers" to visit the capital, in exchange for dealing with a giant sheep. Said sheep is actually a polymorphed wizard, and the Gang fights off a mercenary group attempting to capture it. They then spend the night at a tea house (smuggling the sheep in a window).
  • 2: The Gang sets off to find the apprentice of the sheep, and fights him and his polymorphed guards in a large tree house complex. After almost setting the forest on fire, the Gang ends the apprentice & his bed-dragon, collect the unstable "WAND OF TRUE POLYMORPH" and proceeds to return to town to claim papers from the Magistrate. In town, they hand over the head, and the Gang attempts to turn the sheep back into the wizard, only for the wand to misfire, explode, and turn the target into a Gibbering Mouther. The Gang quickly defeats this threat, before getting the "travel papers", which is actually a contract from the Magistraate to escort/guard a magic stagecoach from bandits. The Gang travels several hours North, and then sets up shop inside Roxie's Magnificent Mansion for the night.
  • 3: The Gang sets off in the magic stagecoach again, only to ambush a gang of bandits in the forest who think their coach is easy pickings. After killing all but one, they command the remaining bandit to explain himself, and after he reveals information, let him go to start a new, non-banditing life.

Octoben

Novem

Decen